๐Ÿ”ด Unity Camera ๐Ÿ“ธ

๐ŸŸข ์นด๋ฉ”๋ผ ์˜ค๋ธŒ์ ํŠธ๋Š” ์”ฌ์— ์ตœ์†Œํ•œ 1๊ฐœ ์ด์ƒ์ด ์กด์žฌํ•ด์•ผ ํ•จ
- ์—ฌ๋Ÿฌ๊ฐœ์˜ ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•ด CCTV์™€ ๊ฐ™์ด ๋ถ„ํ• ๋œ ํ™”๋ฉด์„ ๊ด€์ฐฐํ•˜๋Š” ๊ฒƒ๋„ ๊ฐ€๋Šฅ
- ์นด๋ฉ”๋ผ์˜ ์ด๋™ or ํšŒ์ „ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ถ”๊ฐ€ํ•ด ์žฅ๋ฉด์˜ ์—ฐ์ถœ ํšจ๊ณผ๋ฅผ ์ฃผ๊ธฐ๋„ ํ•จ

๐ŸŸข Camera ์ปดํฌ๋„ŒํŠธ - ๊ฒŒ์ž„ ์›”๋“œ๋ฅผ ๋ณด๋Š” โ€˜๋ˆˆโ€™ ์˜ ์—ญํ• ์„ ๋‹ด๋‹น ๐ŸŸ  Audio Listener ์ปดํฌ๋„ŒํŠธ - ์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋‚ด๋Š” ์†Œ๋ฆฌ๋ฅผ ๋“ฃ๋Š” ์—ญํ• 

๐ŸŸ  Clear Flags - ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์กด์žฌํ•˜์ง€ ์•Š๋Š” ๋ฐฐ๊ฒฝ์„ ์–ด๋–ป๊ฒŒ ์ฑ„์šธ์ง€ ์ •ํ•˜๋Š” ์š”์†Œ
- ์ฃผ๋กœ 2D ๊ฒŒ์ž„์„ Solld Color, 3D ๊ฒŒ์ž„์€ Skybox ๋ฅผ ์‚ฌ์šฉ
- ์นด๋ฉ”๋ผ๋ฅผ ๋™์‹œ์— ์—ฌ๋Ÿฌ ๋Œ€ ์‚ฌ์šฉํ•  ๋•Œ Depth only, Don't Clear ์˜ต์…˜๋„ ์‚ฌ์šฉ
๐ŸŸ  Background - Clear Flags ๊ฐ€ โ€˜Solid Colorโ€™์ผ ๋•Œ ๋ฐฐ๊ฒฝ์ƒ‰์ƒ์„ ๋‚˜ํƒ€๋‚ด๋Š” ๋ณ€์ˆ˜

Skybox (3D)

Clear Flags : Skybox Clear Flags : Solid Color

๐ŸŸฃ Projection - ์นด๋ฉ”๋ผ์˜ ์‹œ์ ์„ ๋‚˜ํƒ€๋‚ด๋ฉฐ, 2D์™€ 3D ์‹œ์ ์ด ์กด์žฌํ•œ๋‹ค.
2D MODE : Orthographic 3D MODE : Perspetive
Size : ์นด๋ฉ”๋ผ์˜ ์‹œ์•ผ ๋ฒ”์œ„ Field of View : ์นด๋ฉ”๋ผ์˜ ์‹œ์•ผ๋ฒ”์œ„
FOV Axis: ์‹œ์•ผ ๋ฒ”์œ„๋ฅผ ๋„“ํžˆ๋Š” ๋ฐฉํ–ฅ
Vertical, Horizontal
Z์ถ•์€ ์–ด๋–ค ์˜ค๋ธŒ์ ํŠธ๊ฐ€
๋” ์•ž์— ๊ทธ๋ ค์งˆ์ง€์—๋งŒ์˜ํ–ฅ์„ ์คŒ
๋ฉ€๋ฆฌ ๋–จ์–ด์ ธ ์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ๋Š”
๋” ์ž‘๊ฒŒ ๋ณด์ด๋Š” ์›๊ทผ ํˆฌ์˜ ์ ์šฉ

๐Ÿ”ต Clipping Planes - ์นด๋ฉ”๋ผ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๋Š” ์‹œ์•ผ ๊ฑฐ๋ฆฌ
  • Near๋Š” ์‹œ์ž‘์ง€์  (defualt 0.3), Far๋Š” ๋ ์ง€์  (defualt 1000)
  • Far ๊ฑฐ๋ฆฌ๋ฅผ ๋Š๋ฆฌ๋ฉด ์นด๋ฉ”๋ผ๊ฐ€ ๋ณผ ์ˆ˜ ์žˆ๋Š” ์‹œ์•ผ ๊ฑฐ๋ฆฌ๊ฐ€ ๋Š˜์–ด๋‚œ๋‹ค.
    • ๋‹จ, ์‹œ์•ผ๊ฐ€ ๋Š˜์–ด๋‚˜๋Š” ๋งŒํฐ ๊ทธ๋ฆฌ๋Š” ์˜ค๋ธŒ์ ํŠธ ์ˆ˜๊ฐ€ ๋งŽ์•„์ ธ ์„ฑ๋Šฅ์— ์˜ํ–ฅ์„ ๋ฏธ์นจ
    • โšช๏ธ ํ˜„์‹ค์—์„œ๋„ ๋ˆˆ๊ณผ ๊ฐ™์€ ์œ„์น˜์— ์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ๋Š” ๋ณด์ด์ง€ ์•Š๋Š” ๊ฒƒ ์ฒ˜๋Ÿผ,
      Near ๊ฐ€ 0.3์ด๊ธฐ ๋•Œ๋ฌธ์— ์นด๋ฉ”๋ผ ์˜ค๋ธŒ์ ํŠธ๋กœ ๋ถ€ํ„ฐ 0.3 ๋–จ์–ด์ง„ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋ถ€ํ„ฐ ๋ณด์ž„
๐Ÿ”ต Viewport Reat - ์นด๋ฉ”๋ผ๊ฐ€ ๋ณธ ๊ฒƒ์„ ํ™”๋ฉด์— ์ถœ๋ ฅํ•˜๋Š” ์˜์—ญ
  • Min 0 / Max 1
  • X, Y ๋Š” ์ถœ๋ ฅ์„ ์‹œ์ž‘ํ•˜๋Š” ์œ„์น˜์ขŒํ‘œ
  • W, H ๋Š” ์ถœ๋ ฅํ•˜๋Š” ํ™”๋ฉด ํฌ๊ธฐ


๐ŸŸฅ Rendering Path - ์นด๋ฉ”๋ผ์— ๊ทธ๋ ค์ง€๋Š” ๋ฐฉ๋ฒ•
๐ŸŸง Occlusion Culling - ์˜ค๋ธŒ์ ํŠธ ๋’ค์— ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๋ฐฐ์น˜๋˜์–ด ์นด๋ฉ”๋ผ์˜ ์‹œ์„ ์— ๋ณด์ด์ง€ ์•Š์„ ๊ฒฝ์šฐ โ€‚โ€‚โ€‚ํ•ด๋‹น ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ทธ๋ฆฌ์ง€ ์•Š๋„๋ก ํ•ด ๊ฒŒ์ž„์˜ ์ฒ˜๋ฆฌ์†๋„๋ฅผ ๋†’์—ฌ์ฃผ๋Š” ๊ธฐ๋Šฅ
๐ŸŸจ HDR - ๋ˆˆ๋ถ€์‹ฌ, ๊ธ€๋กœ์šฐ ๊ฐ™์€ ์กฐ๋ช… ํšจ๊ณผ
๐ŸŸฉ Allow Dynamic Resolution - ๋™์  ํ•ด์ƒ๋„ ์ง€์› ์—ฌ๋ถ€
๐ŸŸฆ Target Display - ์นด๋ฉ”๋ผ๊ฐ€ ์ตœ๋Œ€ 8๊ฐœ ์„œ๋กœ ๋‹ค๋ฅธ ๋ชจ๋‹ˆํ„ฐ์— ์นด๋ฉ”๋ผ๋ฅผ ์ถœ๋ ฅํ•  ์ˆ˜ ์žˆ์Œ